Q: Do I need VE framework for it to work?Ī: All the faction mods require Vanilla Expanded Framework to work. You’re either accepting all of it, or none of it. The new costs remain the same it seemed fair to leave the increase costs since the turrets are now technically stronger. The 1.1 update nerfed all types of turrets. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse. LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists arent simply dumping stuff on the floor. Q: Does this mod affect any modded factions?Ī: Yes, every faction that derivate from the vanilla faction definitions.Ī: No, it comes in as a package. Patches turrets back to their 1.0 values. Deep Storage Units: yet another storage solution. Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?Ī: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead. Vanilla Testing Expanded community, for helping us with prefabs Oskar Potocki, an artist responsible for the art and description Kikohi, a programmer responsible for the mod. In case anything happens, make sure to report it in the comments section with proper Hugslib logs attached. Our focus had been on the community elements of TF2 including mods, mapping and. We are not currently tracking any issues. TF2 Outpost / Trade TF2, Dota 2, CS:GO, Portal 2 and Steam Inventories. The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses. To guarantee you get the newest version of each mod, delete the mod files directly: For me, the mod files are at R:SteamLibrarysteamappsworkshopcontent294100. Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’. Probably one of the most disappoint aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Base Generation Expanded is a mod many have been waiting for.
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